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PokeRoster

Ability Database

Browse all 307 abilities. Abilities are passive effects that can significantly alter how Pokémon perform in battle.

307 results

Adaptability

Powers up moves of the same type.

Aerilate

Normal-type moves become Flying-type moves.

Aftermath

Damages the foe landing the finishing hit.

Air Lock

Negates weather effects.

Analytic

Boosts move power when the Pokémon moves last.

Anger Point

Raises Attack upon taking a critical hit.

Anger Shell

When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats.

Anticipation

Senses the foe’s dangerous moves.

Arena Trap

Prevents fleeing.

Armor Tail

The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.

Aroma Veil

Protects allies from attacks that limit their move choices.

As One

This Ability combines the effects of both Calyrex’s Unnerve Ability and Glastrier’s Chilling Neigh Ability.

As One

This Ability combines the effects of both Calyrex’s Unnerve Ability and Spectrier’s Grim Neigh Ability.

Aura Break

The effects of “Aura” Abilities are reversed.

Bad Dreams

Reduces a sleeping foe’s HP.

Ball Fetch

If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.

Battery

Powers up ally Pokémon’s special moves.

Battle Armor

Blocks critical hits.

Battle Bond

Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.

Beads of Ruin

The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself.

Beast Boost

The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.

Berserk

Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.

Big Pecks

Protects the Pokémon from Defense-lowering attacks.

Blaze

Ups FIRE moves in a pinch.

Bulletproof

Protects the Pokémon from some ball and bomb moves.

Cheek Pouch

Restores HP as well when the Pokémon eats a Berry.

Chilling Neigh

When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.

Chlorophyll

Raises SPEED in sunshine.

Clear Body

Prevents ability reduction.

Cloud Nine

Negates weather effects.

Color Change

Changes type to foe’s move.

Comatose

It’s always drowsing and will never wake up. It can attack without waking up.

Commander

When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there.

Competitive

Boosts the Sp. Atk stat when a stat is lowered.

Compound Eyes

Raises accuracy.

Contrary

Makes stat changes have an opposite effect.

Corrosion

The Pokémon can poison the target even if it’s a Steel or Poison type.

Costar

When the Pokémon enters a battle, it copies an ally's stat changes.

Cotton Down

When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.

Cud Chew

When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.

Curious Medicine

When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.

Cursed Body

May disable a move used on the Pokémon.

Cute Charm

Infatuates on contact.

Damp

Prevents self-destruction.

Dancer

When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.

Dark Aura

Powers up each Pokémon’s Dark-type moves.

Dauntless Shield

Boosts the Pokémon’s Defense stat when the Pokémon enters a battle.

Dazzling

Surprises the opposing Pokémon, making it unable to attack using priority moves.

Defeatist

Lowers stats when HP becomes half or less.

Defiant

When its stats are lowered its Attack increases.

Delta Stream

Affects weather and eliminates all of the Flying type’s weaknesses.

Desolate Land

Affects weather and nullifies any Water-type attacks.

Disguise

Once per battle, the shroud that covers the Pokémon can protect it from an attack.

Download

Adjusts power according to the foe’s ability.

Dragon’s Maw

Powers up Dragon-type moves.

Drizzle

Summons rain in battle.

Drought

Summons sunlight in battle.

Dry Skin

Reduces HP if it is hot. Water restores HP.

Early Bird

Awakens quickly from sleep.

Earth Eater

If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.

Effect Spore

Leaves spores on contact.

Electric Surge

Turns the ground into Electric Terrain when the Pokémon enters a battle.

Electromorphosis

The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.

Embody Aspect

The Pokémon's heart fills with memories, causing the Mask to shine and one of the Pokémon's stats to be boosted.

Emergency Exit

The Pokémon, sensing danger, switches out when its HP becomes half or less.

Fairy Aura

Powers up each Pokémon’s Fairy-type moves.

Filter

Powers down super­ effective moves.

Flame Body

Burns the foe on contact.

Flare Boost

Powers up special attacks when burned.

Flash Fire

Powers up if hit by fire.

Flower Gift

Powers up party Pokémon when it is sunny.

Flower Veil

Prevents lowering of ally Grass-type Pokémon’s stats.

Fluffy

Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.

Forecast

Changes with the weather.

Forewarn

Determines what moves the foe has.

Friend Guard

Reduces damage done to allies.

Frisk

The Pokémon can check the foe’s held item.

Full Metal Body

Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.

Fur Coat

Halves damage from physical moves.

Gale Wings

Gives priority to Flying-type moves.

Galvanize

Normal-type moves become Electric-type moves. The power of those moves is boosted a little.

Gluttony

Encourages the early use of a held Berry.

Good as Gold

A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves.

Gooey

Contact with the Pokémon lowers the attacker’s Speed stat.

Gorilla Tactics

Boosts the Pokémon’s Attack stat but only allows the use of the first selected move.

Grass Pelt

Boosts the Defense stat in Grassy Terrain.

Grassy Surge

Turns the ground into Grassy Terrain when the Pokémon enters a battle.

Grim Neigh

When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.

Guard Dog

Boosts the Pokémon’s Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work.

Gulp Missile

When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.

Guts

Ups ATTACK if suffering.

Hadron Engine

Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain.

Harvest

May create another Berry after one is used.

Healer

May heal an ally’s status conditions.

Heatproof

Weakens the power of Fire-type moves.

Heavy Metal

Doubles the Pokémon’s weight.

Honey Gather

The Pokémon may gather Honey from somewhere.

Hospitality

When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP

Huge Power

Raises ATTACK.

Hunger Switch

The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.

Hustle

Trades accuracy for power.

Hydration

Heals status problems if it is raining.

Hyper Cutter

Prevents ATTACK reduction.

Ice Body

The Pokémon regains HP in a hailstorm.

Ice Face

The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it hails.

Ice Scales

The Pokémon is protected by ice scales, which halve the damage taken from special moves.

Illuminate

Encounter rate increases.

Illusion

Comes out disguised as the Pokémon in back.

Immunity

Prevents poisoning.

Imposter

It transforms itself into the Pokémon it is facing.

Infiltrator

Passes through the foe’s barrier and strikes.

Innards Out

Damages the attacker landing the finishing hit by the amount equal to its last HP.

Inner Focus

Prevents flinching.

Insomnia

Prevents sleep.

Intimidate

Lowers the foe’s ATTACK.

Intrepid Sword

Boosts the Pokémon’s Attack stat when the Pokémon enters a battle.

Iron Barbs

Inflicts damage to the Pokémon on contact.

Iron Fist

Boosts the power of punching moves.

Justified

Raises Attack when hit by a Dark-type move.

Keen Eye

Prevents loss of accuracy.

Klutz

The Pokémon can’t use any held items.

Leaf Guard

Prevents status problems in sunny weather.

Levitate

Not hit by GROUND attacks.

Libero

Changes the Pokémon’s type to the type of the move it’s about to use.

Light Metal

Halves the Pokémon’s weight.

Lightning Rod

Draws electrical moves.

Limber

Prevents paralysis.

Lingering Aroma

Contact with the Pokémon changes the attacker's Ability to Lingering Aroma.

Liquid Ooze

Draining causes injury.

Liquid Voice

All sound-based moves become Water-type moves.

Long Reach

The Pokémon uses its moves without making contact with the target.

Magic Bounce

Reflects status- changing moves.

Magic Guard

The Pokémon only takes damage from attacks.

Magician

The Pokémon steals the held item of a Pokémon it hits with a move.

Magma Armor

Prevents freezing.

Magnet Pull

Traps STEEL-type POKéMON.

Marvel Scale

Ups DEFENSE if suffering.

Mega Launcher

Powers up aura and pulse moves.

Merciless

The Pokémon’s attacks become critical hits if the target is poisoned.

Mimicry

Changes the Pokémon’s type depending on the terrain.

Mind’s Eye

The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal-type and Fighting-type moves

Minus

Powers up with PLUS.

Mirror Armor

Bounces back only the stat-lowering effects that the Pokémon receives.

Misty Surge

Turns the ground into Misty Terrain when the Pokémon enters a battle.

Mold Breaker

Moves can be used regardless of abilities.

Moody

Raises one stat and lowers another.

Motor Drive

Raises Speed if hit by an Electric-type move.

Moxie

Boosts Attack after knocking out any Pokémon.

Multiscale

Reduces damage when HP is full.

Multitype

Changes type to match the held Plate.

Mummy

Contact with this Pokémon spreads this Ability.

Mycelium Might

The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target.

Natural Cure

Heals upon switching out.

Neuroforce

Powers up moves that are super effective.

Neutralizing Gas

If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon’s Abilities will be nullified or will not be triggered.

No Guard

Ensures the Pokémon and its foe’s attacks land.

Normalize

All the Pokémon’s moves become the Normal type.

Oblivious

Prevents attraction.

Opportunist

If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.

Orichalcum Pulse

Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight.

Overcoat

Protects the Pokémon from damage from weather.

Overgrow

Ups GRASS moves in a pinch.

Own Tempo

Prevents confusion.

Parental Bond

Parent and child attack together.

Pastel Veil

Protects the Pokémon and its ally Pokémon from being poisoned.

Perish Body

When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.

Pickpocket

Steals an item when hit by another Pokémon.

Pickup

May pick up items.

Pixilate

Normal-type moves become Fairy-type moves.

Plus

Powers up with MINUS.

Poison Heal

Restores HP if the Pokémon is poisoned.

Poison Point

Poisons foe on contact.

Poison Puppeteer

Pokémon poisoned by Pecharunt's moves will also become confused.

Poison Touch

May poison targets when a Pokémon makes contact.

Power Construct

Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.

Power Spot

Just being next to the Pokémon powers up moves.

Power of Alchemy

The Pokémon copies the Ability of a defeated ally.

Prankster

Gives priority to a status move.

Pressure

Raises foe’s PP usage.

Primordial Sea

Affects weather and nullifies any Fire-type attacks.

Prism Armor

Reduces the power of supereffective attacks taken.

Propeller Tail

Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.

Protean

Changes the Pokémon’s type to the type of the move it’s using.

Protosynthesis

Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.

Psychic Surge

Turns the ground into Psychic Terrain when the Pokémon enters a battle.

Punk Rock

Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.

Pure Power

Raises ATTACK.

Purifying Salt

The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.

Quark Drive

Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.

Queenly Majesty

Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.

Quick Draw

Enables the Pokémon to move first occasionally.

Quick Feet

Boosts Speed if there is a status problem.

RKS System

Changes the Pokémon’s type to match the memory disc it holds.

Rain Dish

Slight HP recovery in rain.

Rattled

Some move types scare it and boost its Speed.

Receiver

The Pokémon copies the Ability of a defeated ally.

Reckless

Powers up moves that have recoil damage.

Refrigerate

Normal-type moves become Ice-type moves.

Regenerator

Restores a little HP when withdrawn from battle.

Ripen

Ripens Berries and doubles their effect.

Rivalry

Raises Attack if the foe is of the same gender.

Rock Head

Prevents recoil damage.

Rocky Payload

Powers up Rock-type moves.

Rough Skin

Hurts to touch.

Run Away

Makes escaping easier.

Sand Force

Boosts certain moves’ power in a sandstorm.

Sand Rush

Boosts the Pokémon’s Speed in a sandstorm.

Sand Spit

The Pokémon creates a sandstorm when it’s hit by an attack.

Sand Stream

Summons a sandstorm.

Sand Veil

Ups evasion in a sandstorm.

Sap Sipper

Boosts Attack when hit by a Grass-type move.

Schooling

When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.

Scrappy

Enables moves to hit Ghost-type foes.

Screen Cleaner

When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.

Seed Sower

Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.

Serene Grace

Promotes added effects.

Shadow Shield

Reduces the amount of damage the Pokémon takes while its HP is full.

Shadow Tag

Prevents the foe’s escape.

Sharpness

Powers up slicing moves.

Shed Skin

Heals the body by shedding.

Sheer Force

Removes added effects to increase move damage.

Shell Armor

Blocks critical hits.

Shield Dust

Prevents added effects.

Shields Down

When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive.

Simple

The Pokémon is prone to wild stat changes.

Skill Link

Increases the frequency of multi-strike moves.

Slow Start

Temporarily halves Attack and Speed.

Slush Rush

Boosts the Pokémon’s Speed stat in a hailstorm.

Sniper

Powers up moves if they become critical hits.

Snow Cloak

Raises evasion in a hailstorm.

Snow Warning

The Pokémon summons a hailstorm in battle.

Solar Power

Boosts Sp. Atk, but lowers HP in sunshine.

Solid Rock

Powers down super­ effective moves.

Soul-Heart

Boosts its Sp. Atk stat every time a Pokémon faints.

Soundproof

Avoids sound-based moves.

Speed Boost

Gradually boosts SPEED.

Stakeout

Doubles the damage dealt to the target’s replacement if the target switches out.

Stall

The Pokémon moves after even slower foes.

Stalwart

Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.

Stamina

Boosts the Defense stat when hit by an attack.

Stance Change

The Pokémon changes form depending on how it battles.

Static

Paralyzes on contact.

Steadfast

Raises Speed each time the Pokémon flinches.

Steam Engine

Boosts the Pokémon’s Speed stat drastically if hit by a Fire- or Water-type move.

Steelworker

Powers up Steel-type moves.

Steely Spirit

Powers up ally Pokémon’s Steel-type moves.

Stench

Helps repel wild POKéMON.

Sticky Hold

Prevents item theft.

Storm Drain

The Pokémon draws in all Water-type moves.

Strong Jaw

The Pokémon’s strong jaw gives it tremendous biting power.

Sturdy

Negates 1-hit KO attacks.

Suction Cups

Firmly anchors the body.

Super Luck

Heightens the critical-hit ratios of moves.

Supersweet Syrup

Lowers the evasion of opposing Pokémon by 1 stage when first sent into battle

Supreme Overlord

When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated.

Surge Surfer

Doubles the Pokémon’s Speed stat on Electric Terrain.

Swarm

Ups BUG moves in a pinch.

Sweet Veil

Prevents itself and ally Pokémon from falling asleep.

Swift Swim

Raises SPEED in rain.

Sword of Ruin

The power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself.

Symbiosis

The Pokémon can pass an item to an ally.

Synchronize

Passes on status problems.

Tablets of Ruin

The power of the Pokémon's ruinous wooden tablets lowers the Attack stats of all Pokémon except itself.

Tangled Feet

Raises evasion if the Pokémon is confused.

Tangling Hair

Contact with the Pokémon lowers the attacker’s Speed stat.

Technician

Powers up the Pokémon’s weaker moves.

Telepathy

Anticipates an ally’s attack and dodges it.

Tera Shell

The Pokémon's shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.

Tera Shift

When the Pokémon enters a battle, it absorbs the energy around itself and transforms into its Terastal Form.

Teraform Zero

When Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero.

Teravolt

Moves can be used regardless of Abilities.

Thermal Exchange

Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned.

Thick Fat

Heat-and-cold protection.

Tinted Lens

Powers up “not very effective” moves.

Torrent

Ups WATER moves in a pinch.

Tough Claws

Powers up moves that make direct contact.

Toxic Boost

Powers up physical attacks when poisoned.

Toxic Chain

The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move

Toxic Debris

Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.

Trace

Copies special ability.

Transistor

Powers up Electric-type moves.

Triage

Gives priority to a healing move.

Truant

Moves only every two turns.

Turboblaze

Moves can be used regardless of Abilities.

Unaware

Ignores any change in ability by the foe.

Unburden

Raises Speed if a held item is used.

Unnerve

Makes the foe nervous and unable to eat Berries.

Unseen Fist

If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.

Vessel of Ruin

The power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself.

Victory Star

Boosts the accuracy of its allies and itself.

Vital Spirit

Prevents sleep.

Volt Absorb

Turns electricity into HP.

Wandering Spirit

The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.

Water Absorb

Changes water into HP.

Water Bubble

Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.

Water Compaction

Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move.

Water Veil

Prevents burns.

Weak Armor

Physical attacks lower Defense and raise Speed.

Well-Baked Body

The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted.

White Smoke

Prevents ability reduction.

Wimp Out

The Pokémon cowardly switches out when its HP becomes half or less.

Wind Power

The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses.

Wind Rider

Boosts the Pokémon's Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.

Wonder Guard

“Super effective” hits.

Wonder Skin

Makes status-changing moves more likely to miss.

Zen Mode

Changes the Pokémon’s shape when HP is halved.

Zero to Hero

The Pokémon transforms into its Hero Form when it switches out.